Seek, see, share, act

Four movements, in that order. The first one is the reason for the other three.

Seek
01

Declare the quest

A set. A player's entire run. Every rookie from one draft class. Every parallel of one card in every colour. Or a rule only you would invent. Quest builds the checklist from it and answers the one question that matters: what's left.

APP — QUEST BUILDER
See
02

Photograph what you own

Hold your phone over a slab and Quest reads the set, year, player, grade and cert number off the label. Raw cards are read by their face. Lay a dozen on the table and it identifies all of them at once — no typing, no barcodes.

Every card it recognises lands against your quests, so the gap list corrects itself while you shoot.

APP — LIVE SCAN, MULTI-CARD
Share
03

Send someone a show

Choose the cards, set the order, write a line about the ones that deserve one. What you send opens full screen on black — one card at a time, no clutter, no account needed on the other end.

APP — SHOW VIEWER
Act
04

Let someone help you finish

Every show ends on the cards you're still hunting. Anyone watching can tap one, say they have it, leave their name and tell you how to reach them. No account, no bidding, no marketplace in between.

Coming: trading and selling, inside the network and out.

APP — “I HAVE THIS” RESPONSE

Ready to name yours?

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