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Dressing

Dress a card.

The cards you show people can look the way they deserve to look. A frame, a mat, an engraved plaque — and, on the ones that earn it, a photograph that moves. Chosen by you, card by card.

Frames

A card can wear a frame — a range of colours, and the materials: wood, metal, plexiglass, a classic bevel. Three come free. A membership opens every one of them, and makes new work without Quest’s maker’s mark on it.

Mats

Set a mat behind the card — four of them, in any colour on the wheel — and cut the engraved plaque into it. The brass and paper plaques are free on every plan.

Bring a card to life

Your own photograph moves. A breath, the beginning of a smile — about a second and a half — and then it settles back to stillness. Nothing is drawn over your picture, and it always comes to rest. Underneath, the card sits slightly alive: a slow shift of light, a faint tilt.

Waking a card is real work for the machine, done once, and it stays awake for good. Collector wakes ten a month and Curator fifty; the months you don’t spend roll over. On Free you earn them by making Stacks.

How many you keep awake is a separate count — three, twenty-five, or any number — and it costs nothing to run. It is there so a binder where everything moves doesn’t turn into a slot machine: a living card catches the light on your wall and in your Stacks, one at a time, now and then. Letting a card rest is free on every plan, and a card you have woken stays alive.

Whatever you have already made, stays made

A membership decides what you can dress today, never what you dressed before. Everything you have already made keeps exactly the look it has — Quest does not reach back and change or remove work you finished.

A card you dressed is a card you meant to show somebody.